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Items, Items, Items.
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Jent
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PostPosted: Tue Jun 22, 2010 11:47 am    Post subject: Reply with quote

Thanks Coolpikaaa for the repair. Now its 2 to 1 for Jent and 3kul!

Coolpikaaa wrote:
This guy is going to be rich...


*Looks at massive loan from long ago.* Yeah... rich...

Edit: I got the book.

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LordPsycho
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PostPosted: Tue Jun 22, 2010 2:25 pm    Post subject: Reply with quote

actually, it's the sql that hates apostrophes...without getting technical apostrophe's changes the way the sql looks, so to keep that from being exploited, the PHP changes them in such a way that the item system doesn't like.
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Swix
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PostPosted: Wed Jun 23, 2010 3:51 am    Post subject: Reply with quote

Right, about Fades items... you should have a PM soon about those CP

EDIT: Errr... as a point to note, as its been so long, how do you use an importation licence again?

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Coolpikaaa
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PostPosted: Wed Jun 23, 2010 10:40 am    Post subject: Reply with quote

Just send it to me, like you did. The give function works great.
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PostPosted: Thu Jun 24, 2010 7:31 am    Post subject: Reply with quote

Right, I think I may as well post this here. You should get Cocoa Powder from Cocoa beans at Rockton Mills right? However I've bought 15 Cocoa Beans and it's not coming up.

The same for Sugar from Sugar Cane.

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Jent
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PostPosted: Thu Jun 24, 2010 8:04 am    Post subject: Reply with quote

*Checks the Blackstar Wiki to verify his thoughts.*

You need a pot for both of those products. I suggest using dry clay and water to save a few yen than buying one already created. Also, the same goes for making butter from milk.

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PostPosted: Thu Jun 24, 2010 2:03 pm    Post subject: Reply with quote

Oh awesome, it worked. Thanks Jent XD.
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PostPosted: Fri Jun 25, 2010 10:57 am    Post subject: Reply with quote

Looks like you have been busy with these new items. The remaining ones (Gravity Gun, Destruction Ore, and Autofire Crossbow) still have the recipes in secret. Are you going to include more items in this contest or just those three?
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PostPosted: Fri Jun 25, 2010 11:07 am    Post subject: Reply with quote

Just those, as it was a special kinda thing.

Now that the item system is in full swing though, I expect so many new items I doubt I would have the money. Very Happy

-CP

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PostPosted: Fri Jun 25, 2010 11:25 am    Post subject: Reply with quote

. . .Ahahaha, yes, new items indeed.

*Gets to work*

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PostPosted: Tue Jun 29, 2010 7:54 pm    Post subject: Reply with quote

Oh right!

As you guys probably should have noticed, user resources from members past can now be bought in the museum for a cost! Woo for no longer orphaned items!

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PostPosted: Wed Jun 30, 2010 5:27 am    Post subject: Reply with quote

Awesome idea CP, I'm glad to see that these old items aren't going to waste Very Happy
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PostPosted: Wed Jun 30, 2010 8:56 am    Post subject: Reply with quote

Conundrums conundrums...

As you know, I'm trying to work through some of the bugs here at the Dojo.

Well, I've starting working on our formally defunct items inventory size system, and I've got it to report (but not control) Your inventory size.

That's when I notice I had over double the size in items. I'd imagine it's similar for most people who have been here a while. So here's the point. I can re-impliment the controls so you cannot by any more items if you are over your inventory size, not without buying inventory size upgrades (which that system isn't working either...I should backup more often)...or I could leave that non-functional and just have it report the number of items you have.

I'd like feedback as to which route to go. either requires work, but leaving inventory sizes unlimited is far less work.

Either way, let me know your opinion.

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Tav
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PostPosted: Wed Jun 30, 2010 11:10 am    Post subject: Reply with quote

I would prefer unlimited items; Because there's no 'item storage' that we can use to put items into or such.

Well, that, and I would find it kind of irritating, to have to balance which items I want.

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PostPosted: Wed Jun 30, 2010 2:48 pm    Post subject: Reply with quote

I would also support unlimited items, unless it's likely to cause problems somewhere down the line. (Like eating up memory if everyone has a billion items in storage.)

Although at the moment the thought of trying to re-learn the item system is making my head hurt.

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