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Jent Red Belt
 Old Friend
 Oblivion Knight

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Posted: Mon Jun 16, 2008 8:32 am Post subject: Trace & Other Characters |
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Please ignore my other character profiles as this thread will have all my characters piled here.
Name: Trace, The Hero of Time, Greatest Norn Scientist in the Multiverse(Not proven yet)
Age: Somewhere in his twenties (He doesn't live in an accelerated time scale like other norns. So he lives in a human time scale)
Gender: Male
Species: Hardman Norn (Race: Norlian)
Description and Physiology: Trace is a three feet tall norn that generally either wears a normal lab coat. Or his hero's garb which consists of a dark-green cap & tunic, heat removing white tights, and a light chain mail under his tunic.
Physical Abilities: Having learned several sword techniques across Norule ranging from basic to advanced. Even after Trace left Norule, he was still a force to be reckoned with. Despite his shrimp size, Trace has about human strength and advanced dexterous movements to match Though a tad rusty due to him frequently working in his lab for days on end. Also somewhere in the long run, either by some magic or a random warp mutation. Trace's metabolism reacts aggressively when large amounts of sugar is consumed without anything to neutralize it. Causing him to run in a frenzy of chaos and disorder without tire.
Supernatural Abilities: Trace contains an unnatural amount of energy, however he can't control it efficiently enough to charge several will-o-wisps from his hands. Needing a tool like his sword or bow to use the power correctly.
Signature Moves/Attacks:
Vengeful Leaf: Jetting off in the air, swinging desperate spins untill the energy collects in a dangerous green tornado. Making it difficult to see where Trace in the illusion of leaves and mist.
Weaponry:
Sword of Evil's Bane: A foot long, double edged one-handed sword created by the Sages of Norule. Used to find and seal darkness away. Glows a faint yellow at its cat's eye jewel when evil is near.
Hero's Bow: Other than Master Sword, this bow is Trace's second most reliable weapon to channel his power. Firing a wide variety of arrows ranging from fire to ice, the insane bomb arrow combo or even the banishing light. Even when not merged with an accessory. The hero's bow shows it mark in the hands of a master archer.
Gale Boomerang: Either stashed at his side when in his hero clothes, or in a quick draw slot. This magical weapon has the strength that of a hurricane sealed into a finely crafted boomerang.
Equipment:
Mirror Shield: A shield tempered with an unknown metal capable reflecting light as well many magic attacks.
DS Armlet: A device of Trace's own innovation. Placed at either his left or right hand with a mirror armlet that acts as the receiver for that suited hand. This armlet was designed originally as a replacement to his old "hammer space" bag, and soon might become his ultimate warp device. Problem is that it can only hold a warp portal open for a few minutes. And takes five to ten minutes for it to return to its basic functions. For more advanced options after such action, an external power source must charge it first.
Bombs: Carrying between ten to thirty at a time. These bombs are single purpose weapons, but always are brought in case of trouble.
Claw Shot: Usually taking one of the quick draw slots, this ancient-looking tool is more the capable of saving his skin in dire times.
Bottles: Storing six bottles in his armlet and a couple on his person. Trace can bottle many things in them with honey, dried meat, water, and experimental hot sauce being the most common.
Home: Underground Bunker
Origin: Norule
History: Classified for now.
Alignment: Trace does what he feels right or fun. Unless it involves excitement, fame, science, or sometimes money. Trace will tend to walk or snooze off.
Personality: Best description of his personality would be a wild cannon. Trace can either act like a child that never grew up or focused frighteningly on a single goal. Although he can be a quite mature adult if fears or grudges don't hold him back.
Known Weaknesses: One main weakness is Trace being caught being two sides of skill. Swordsmanship and magical control, and the fields of science. Usually when you can him a shrimp or something else small, prepare to be knocked down. On the contrast, he has a mild case of Ophidiophobia(fear of snakes). Only if injected a paralysis liquid or dust or succumbed to strong fear will the Ophidiophobia slither in.
Allies: Natu, Katara, Bending Brothers, and some others _________________
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3kul Black Mantis (Mod)
 Green Spider (Mod)
 Evil Council Member
 Blackstar Native
 Old Friend


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Posted: Mon Jun 16, 2008 1:13 pm Post subject: |
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Hm, looks like most of Trace's inventory is straight out of the manual to a Zelda game. Wait a minute... 'Hero of Time', 'Norlian', 'Norule'... Should we expect to hear of Trace's arch-nemesis Grendeldorf anytime soon?  _________________ If I'm not here, I'm probably over at...
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Coolpikaaa Special Coolpikaaa Edition (Admin)
 Old Friend
 A2K Member
 Guardian Member


Posts: 1438
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Posted: Tue Jun 17, 2008 12:34 pm Post subject: |
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Bah bottles.
EVERYONE knows my pokeballs hold much more.
Good luck with the revisions,and welcome back TROT.
-coolpikaaa _________________ Ohh Shiny.... You know you want to click it...
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Jent Red Belt
 Old Friend
 Oblivion Knight

Posts: 1049
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Posted: Wed Sep 09, 2009 6:09 pm Post subject: The Yamato Siblings |
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((On the ninth day, of the ninth month, of 2009, at 9:09 P.M, I finally finished the basics of these two profiles. I will add more information, but I need to start somewhere or I'll never get to it.. Note: Their names are organized by First to Last.))
Name: Naty Yamato, prefers Natu
Age: ? Young Adult (I'm unsure of his current age, was 17 after a few months of Blackstar's founding)
Gender: Male
Species: Human
Description and Physiology: Garbed in a Shinobi shozoku, sporting a flexible black mask with dark red glass on the eye slits. This is what he would wear when prepared for to fight. Both Yukiko and Natu will normally wear common clothes in Dojopolis.
Physical Abilities: Heightened senses, strength, agility and endurance.
Supernatural Abilities:
Jutsu: A mystical art that ninjas wield by merging the physical energy of the body and the mental/spiritual energy in to chakra. Chakra is then utilized usually by forming hand seals to mould it. More information here
Waterbending: Waterbending is the hydrokinetic and thermokinetic ability to control water and its forms, combining it with martial arts. More information here
Signature Moves/Attacks: Classified for now.
Weaponry: Besides shrunken, needles, paper bombs, and a short sword, Natu's main weapon is his Snake Rope Dart.
Snake Rope Dart: Given to him by his father when reaching needed age, Natu praised this mystical weapon given by the Serpent King to his family for generations. Each rope dart is bounded to its master; only trusting them and them alone. The dart is capable of injecting a neurotoxin that is dependent on both willpower and the number of venomous strikes.
Equipment:
Natu's Locket: A locket that allows him to use waterbending outside of Tui La.
Scrolls: Scrolls are not a piece of equipment to be taken lightly, as they are one of the most important arsenals in a ninja's gear. Because of their size, multiple scrolls can be brung into battle in pouches or bags with ease. Ninja scrolls can summon weapons, creatures, and people to their aid. Ex. Animal Summonings, paper bombs, kunai, shuriken, herbs.
Water Skin: A leather pouch filled with water that primary used as an extra source of water for waterbending.
Pokeballs: During the early years in Blackstar, Natu wandered into a Safari Zone in which he captured two Pokemon. Both of them have fully evolved in to their last stages, Butterfree and Crobat. He does also have a Charmeleon, but it doesn't reside in a pokeball.
Home:
An apartment in Dojopolis shared with his sister and the Nazos
Origin:
A hidden village on the planet Tui La.
History:
Classified for now.
Much like Trace in terms of known history; Natu hasn't made a significant effect on Blackstar. Though it seems the monster once bounded to him has left his body.
Alignment:
Neutral Good
Personality: Rash at times, patient, speaks his mind, sometimes dark towards others
Known Weaknesses: Read in to water bending link for those weakness
Allies: Katara, Trace, his pokemon, Bending Brothers, Nazo Sr. & Nazo Jr.
Name: Yukiko Yamato
Age: 20 BS Start - ? Now
Gender: Female
Species: Human
Description and Physiology: Garbed in a Shinobi shozoku, sporting a flexible black mask with dark red glass on the eye slits. This is what she would wear when prepared for to fight. Both Yukiko and Natu will normally wear common clothes in Dojopolis.
Physical Abilities: Heightened senses, strength, agility and endurance.
Supernatural Abilities:
Waterbending: Waterbending is a hydrokinetic and thermokinetic to control water and its forms, merging it with martial arts. More information here
Jutsu: A mystical art that ninjas wield by merging the physical energy of the body and the mental/spiritual energy in to chakra. Chakra is then utilized usually by forming hand seals to mould it. More information here
Signature Moves/Attacks:
Classified
Weaponry: Yukiko does not like to carry weapons on her person, even though Natu insist she should carry a few shuriken, needles and paper bombs.
Equipment:
Katara's Locket: A locket that allows him to use waterbending outside of Tui La.
Water Skin: A water filled skin that can quench a person's thirst and/or act as a backup water source for her waterbending.
Scrolls: Scrolls are not a piece of equipment to take lightly, as they are one of the most important tools in a ninja gear. Because of their size, multiple scrolls can be taken into battle in pouches or bags with ease. Ninja scrolls can summon tools, creatures, and people to their aid. Ex. Animal Summonings, paper bombs, kunai, shuriken, herbs.
Home:
An apartment in Dojopolis shared with his sister and the Nazos
Origin:
A hidden village on the planet Tui La.
History:
Classified for now.
Alignment:
Neutral Good
Personality: Optimistic, friendly, dedicated, worrying, motherly
Known Weaknesses: Lack of weapons, caring for others, waterbending weaknesses(fairly obvious)
Allies: Natu, Trace, Natu's pokemon, Bending Brothers, Nazo Sr. & Nazo Jr.
Jutsu Learned:
Ninjutsu:
Rank E Natu/Yukiko
Bunshin no Jutsu(Clone Techique) - Creates basic clones that
Kawarimi no Jutsu(Replacement Technique)
?Henge no Jutsu(Transformation Technique)
Rank D Natu/Yukiko
Shunshin no Jutsu(Body Flicker Technique)
Rank C Natu/ Yukiko ((Only the first two for Yukiko))
Kuchiyose no Jutsu(Summoning Technique) ((Not able to summon snakes from Serpent King))
Mizu Bunshin no Jutsu(Water Clone Technique)
Suiton: Suirou no Jutsu(Hydro Prison Technique)
Rank B Natu/Yukiko
Kage Bunshin no Jutsu(Shadow Clone Technique)
Rank A Natu
Tajuu Kage Bunshin no Jutsu(Multiple Shadow Clone Technique)
Rank N/A Natu/Yukiko
Kinobori no Waza(Act of Tree Climbing)
Suimen Hokou no Waza(Act of Water Surface Walking)
Genjutsu -
Rank E Natu/Yukiko
Bunshin no Jutsu(Clone Techique)
Rank C Natu/Yukiko
Kokohi no Jutsu(False Place Technique)
Taijutsu - ?
((Oh for 3kul's old comment on Grendeldorf. I couldn't think of a name for him(and Grendeldorf is not a name I even considered), though you right on him being originaly related to grendels. Also, I think Norule is still stuck in time when the warp portal took Trace from there.)) _________________
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