Kathana White Belt
 Old Friend


Posts: 36
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Posted: Mon Feb 04, 2008 3:24 pm Post subject: My characters |
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Name:
Kathana
Age:
About 300-400 years - she lost count around 100
Gender:
Female
Species:
Banshee
Description and Physiology:
(see avatar) Kathana's red eyes sparkle with a hint of kindness and compassion, unlike others of her kind. She wears a flowing purple robe over her tall, slim figure.
Physical Abilities:
N/A
Supernatural Abilities:
N/A
Signature Moves/Attacks:
Kathana prefers making friends to making enemies.
Weaponry:
Kathana carries a shortspear in case of trouble, but tries to avoid using it.
Equipment:
Kathana carries a portable warp device, which she has been using for years to jump through the universe.
Home:
Kathana is nomadic.
Origin:
Kathana was born on a relatively large Banshee outpost where scientific (and often inhumane) experiments were conducted on hapless norns.
History:
Kathana was a very inquitisve Banshee in her youth. She always had an awkward question. Working in the laboratory and walking past rows and rows of caged norns every morning and evening eventually led her to set the wretched creatures free. She was exiled by the Banshee and became a wanderer, traveling throughout the universe.
Alignment:
Chaotic good
Personality:
Kathana is generally kind when faced with someone in need, submissive when faced with aggressiveness, but you will hardly ever see her happy.
Known Weaknesses:
Kathana can withstand insane amounts of physical torment - while this is not exactly a weakness in the conventional sense it means that if she is captured she can be tortured for months.
Allies: Shadowdancer (below)
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Name:
Shadowdancer (he insists on being called by his full name)
Age:
He looks to be a young adult but he has lived about 200 years.
Gender:
Male
Species:
Jungle Grendel
Description and Physiology:
Shadowdancer is a deep black, but is otherwise normal.
Physical Abilities:
N/A
Supernatural Abilities:
Shadowdancer can make himself into a living shadow. In this form, he doesn't breathe and makes no sounds. He can't affect other creatures in this form, but it takes very powerful magic to damage him.
Signature Moves/Attacks:
When Shadowdancer fights, he usually pops in and out of shadow-form, manuvering behind his enemy before attacking.
Weaponry:
Shadowdancer intentionally keeps his claws dull, because he, like Kathana, is peaceable (but he fights if he has to). He has special gloves with metal claws on the tips that he uses in battles. The gloves are reinforced with metal. He also has a small dagger.
Equipment:
Shadowdancer travels light. All he carries are his dagger, his battle claws, and a cloak.
Home:
Shadowdancer is nomadic, travelling with Kathana.
Origin:
Shadowdancer was gengeneered by Kathana as a companion just before Kathana was exiled.
History:
Shadowdancer has traveled with Kathana through all the years of her wanderings. He doesn't remember much of what happened in the first few years of his life, but he and Kathana were branded as criminals and cast out.
Alignment:
Neutral good
Personality:
Shadowdancer is loyal to Kathana. He sticks by her side no matter what. He is a little more headstrong but just as kind. He prefers not to fight, but he will willingly attack evil if Kathana allows him.
Known Weaknesses:
Shadowdancer dislikes light, and if the light is too bright he'll cower down, covering his eyes and only barely defending himself when attacked. Also, as mentioned, powerful magic can hurt him even when he is in shadow form.
Allies: Kathana (above)
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Name:
Soshyn
Age:
Child stage, but not sure on the exact number of years
Gender:
Female
Species:
Butterfly Norn
Description and Physiology:
Soshyn is pretty much normal for a butterfly norn but she has unusual glowing green eyes.
Physical Abilities:
Soshyn can see even if her eyes are closed and obstructed. She usually pretends to be blind to keep attention away from her unusual eyes. She can also fly for a short distance.
Supernatural Abilities:
When Soshyn has her eyes open and another creature is looking into her eyes, she can make that creature feel strong emotions (i.e. fear, anger, despair, pain (but she can only evoke pain if she is feeling pain herself))
Signature Moves/Attacks:
Soshyn usually tries to keep enemies at bay with her fear ability. When that doesn't work, she tries to stay above her enemy when she can and use her manuverability to her advantage.
Weaponry:
Soshyn has a set of nunchaku that she always keeps close to paw.
Equipment:
N/A
Home:
Soshyn doesn't have a home. Any tree she can fly into that doesn't have ants, needles, or other uncomfortable things is good enough for her.
Origin:
Soshyn was born on a docked Capitalia (sp?).
History:
Soshyn was born just as a grendel attack concluded. Her mother, the one survivor, was in front of her as she looked at the world for the first time, only to die from her wounds. Soshyn looked at the bloody carnage around her until she could stand no more and covered her eyes with her hands... but she could still see the corpses... She ran away and pushed a portal, not caring where she went, as long as it was better than there.
Alignment:
Neutral
Personality:
Soshyn is depressed and cynical. She is not very talkative and has never laughed.
Known Weaknesses:
Against an enemy that covers or closes its eyes, Soshyn is practically powerless.
Allies: None (she works alone)
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Name:
Red (Nickname Big R)
Age:
Youth
Gender:
Boy
Species:
Tiger Norn
Description and Physiology:
Red is red (if you haven't already guessed). His stripes are a dull brownish color, while the rest of his body is bright red. When Red goes into a blood frenzy (see below) his stripes turn a blindingly bright red and shed a red light that dimly illuminates his surroundings.
Physical Abilities:
One look at Red and it's obvious he's been working out. His muscles bulge out and are hard as rocks.
Supernatural Abilities:
Any time Red is hurt, he immediately and uncontrollably goes into a blood frenzy. He sees and hears nothing but his opponents, and goes into a seemingly unstoppable rage where wounds don't seem to hurt him.
Signature Moves/Attacks:
Red isn't one for strategy. As soon as he sees the enemy, he dashes into the fray.
Weaponry:
Red usually fights with nothing but his fists. He likes to collect weapons, but he ultimately prefers the weapons he knows best.
Equipment:
Red carries absolutely nothing with him, not even a cloak or rations.
Home:
Red usually constructs himself a lean-to somewhere out in the forest wherever his wanderings lead him. He dislikes any roof except the trees, claiming he needs fresh air and the open sky.
Origin:
Red came from an undocked Shee Ark.
History:
Red was treated kindly for quite some time, but as soon as he reached adult he was exported and imported into a different world. This world was full of Vicious Norns, who immediately swarmed the newcomer. To both the Hand's and Red's surprise, Red beat them back and survived. The Vicious Norns kept their distance after that, but Red practiced his boxing every day, growing more and more powerful until one day the Hand sent him to one of his friends, who also ran torture worlds.
Red bore it out, slapping away Stingers and ignoring the toxic food until a pack of Grendels came. Even half-starved and weary from lack of sleep, Red defeated them easily. Scared at the Norn's prowess, the Hand of that world immediately sent him away through the Warp.
Alignment:
Red doesn't care about others, and he'll do anything if the price is right.
Personality:
Red doesn't give his trust easily. The best way to get him on your side is to offer payment of some sort. He gets impatient quickly.
Known Weaknesses:
Red's headstrong charges into battle can easily be used against him, whether by dropping a cage on him or merely setting your spear against a charge.
Allies:
Whoever last paid him.  |
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