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Whiteoak's MAV

 
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Shine
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Blue Mantis

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PostPosted: Wed Jan 24, 2007 10:59 pm    Post subject: Whiteoak's MAV Reply with quote

MAV Magical Assault Vehicle
Mechanical Assault Unit

Data File

Manufacturer: Corporation Weapons Development Division
Make: Venator-class Mechanical Assault Unit
Propulsion: Class Terra Jet Propulsion System integrated into back, Hydraulic Limbs Propulsion for land travel
Warp Generator: Class 1.5, 1 light-year effective range
Dimensions: height 3.5 m (11.48 ft), width 1.6m (5.25 ft)
Max Ground Speed: 160 kph (99 mph)
Crew: 1 Pilot or Integrated Droid Brain
Armament: 2 heavy turbolaser cannons, 2 heavy 50mm machine guns, 2 rocket launchers


Adaptations Whiteoak made to a corporation mech

Bioenergy recognition of Whiteoak as owner (sort of like a key, so others can’t run it without me allowing a setting so they can. helps prevent theft)

One gun turret based on the technology of his staff, only intensified
-High energy laser,
Cutting laser, (light saber, weapon and/or cutting tool,)
Laser based carrier wave beam that he can “target” with an internal display that allows him to “eves drop” on anything in visual range.
Holographic projector
-general illumination

-tractor beam (grab and/or pull, large or small, up to twenty ton max)
-force field (push and/or smash, large or small, up to twenty ton max)
- inertial dampeners: both can be either inertial neutral (not affecting the mech vehicle, including lifting capability) or the beam can be used to move the vehicle relative to an object.
-all powers can be finely focused or broadcast.

“Cloak” field (bends the light rays) around him in a twenty foot radius, cannot be seen, cannot be hit with any light based weapons; including but not limited to lasers, particle beams, disruptors, etc any “ray” type guns

Noise stealth dampeners. Runs soundlessly

Thermal shielding, protects from temperature based attacks and maintains a thermal-neutral profile on scanners sensing infra-red or other temperature based spectrums

EMP Shielding on all circuitry

(the above is all technological.)

Magick and TechnoMagic
Magical energy generator, which provides and distributes magical power when the machine is running, fueled by Orbs Shine can produce, also adapted to convert energy from a Trobifant crystal. One orb lasts a very long time, a crystal lasts even longer. (The crystal is NOT magical)

-It powers four “Full Protection and Integrated Response” Orbs. Provides a mental/spiritual shield
-Analyses the psychic surroundings for influences, detects incoming mental/spiritual influences, and makes the operators aware of them, they can choose to accept or reject, (“block” is the default setting, this block is total, no enemy over-ride [even Wamphyri proof] and the sender is not aware of interception). Magical stealth non-detection capabilities. Alert and bounceback on attacking spells (default), or alert and stealth scatter (2nd choice.

It also powers a second “magic gun” turret --- fully automatic and never needed reloading as the bullets were made from earth magic. That magic setting could be adjusted from the default setting of mid-caliber tank shells, to other types of projectiles, including, but not limited to ice, fire, water, wind, (speed fully variable) and also a plasma beam setting and intentionally including silver bullets and sprays of silver dust clouds. Has a setting to cast various sizes of nets of a very strong semi-metallic twine that would encircle and tighten around a target on contact.
- can propel an energy field blast from it. It can function as an additional shield, or an attack barrage that scramble/confuses the mental efforts of the victim, unless they can push back. It can also envelop a being, temporarily cutting them off from telepathy, or shielding them temporarily from outside influences.

It also has a magical space distortion field inside it (like Harry Potters tent,) it is much larger inside than it looks on the outside. Now instead of holding only one person, it can comfortably hold a maximum of 8, including those operating the various gun turrets, or it can vary its capacity to fit the number of passengers on hand.

-mental shields intended to counteract the corporations magic ability neutralizing technology
(I'm assuming he came up against it in the implied war that ended the Corp Dev. thread and so has a rudimentary knowlege of its effects if not its exact inner workings. As such it will not be total, but will limits the ability of their dampeners.) (the development of this was posted in the underground bunkers last August.)

(This has been in use since the end of the first Corp Dev. thread. It was in Whiteoak's profile and adaptations were posted in the underground bunker in the ASF thread.)

_________________
Nobody knows where you are, how near or how far.
Shine on you crazy diamond!
And we’ll bask in the shadows of yesterday’s triumphs,
and sail on the steel breeze,
Come on you boy child, you winner and loser,
Come on you miner of truth and delusion, and
SHINE!!
-Pink Floyd
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