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Swix Black Chameleon Belt (Mod)
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Posted: Mon Apr 24, 2006 6:10 am Post subject: Swix's Character Profiles: |
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Name: Fade
Age: 29
Species: Mutant (In X-Men this means she carries a gene called the X-gene, which gives them their powers but is dormant until activated by reaching puberty, scientific experiments or through mystical awakening. Fades was activated normally)
Alignment: Evil
Member of: The Evil Council
Description: Fade's hair is long, blue and usually tied back. Eyes are watery grey and she is quite tall (5 feet 7 inches) and slim, but a lot stronger than she looks. She generally wears blue, skin-tight clothing and a blue jacket.
Abilities:Enhanced hearing and Invisibilty, cells take in, share out, and then copy the information about the current environment she is in, which gives her the ability to 'fade' into the background. She can also make objects disappear, but it requires physical contact to do this. After the contact is broken, the object will fade back into view after 20 minutes. This also applies to her making other people invisible, but this takes twice as much energy and concentration, so she does this rarely.
Weaponry: Sapphire Dagger kept in inside pocket of her jacket, as she prefers it over noisy guns. This weapon is made entirely out of the precious stone and has a few abilities that are seen extremely rarely (only ever happened once so far). It sucks emotions and magic into what appears to be a tiny black hole encapsulated within the gem. After it's 'satisfied', it can then use the stored energy to create ice.
Throwing daggers kept in the outside pockets.
Poisoned throwing daggers, also kept in the outside but in a different pocket to the normal ones. Those affected by the poison on these will find themselves falling unconscious and then dying as their nervous system shuts down.
Items: Fade also carries a small vial of the same poison she uses on her poisoned throwing daggers. It is a special odourless, colourless and tasteless brew, the recipe only being known to Fade. She carries a few vials of the antidote with her too, which is again, her special brew and is the only effective cure for her poison.
History:Fade will not talk to anyone about her past, telling them its none of their business and that its too painful, so the most information people glean from her is that it was not a very good past. Those that have found out anything about it are found with their throats slit hours after, in various locations. She has been used by and worked for the worlds governments, then after that the underworld, for spying, sabotaging and assassinating, them having realised her potential with her abilities.
When she is unemployed she infiltrates places with the most advanced security systems she can find, to see if she can get away with it, collect information and to sharpen her skills. She has taken to hacking security systems and governments computers in her spare time, so she knows exactly whats going on, to collect information and again, to sharpen her skills. The information she gleans from doing this she keeps to herself or sells, depending on what she feels like. She has been known to make deliberate mistakes in order to draw people to her, so she may test her fighting and escaping skills, and has not, as of yet, been caught. She believes that if she were caught it would be her own fault, her skills having not been up to standard, so she does not worry about it.
Her most prized possession is her sapphire dagger, but no-one knows why. She tells them it's because of its value and its practicality, but those that have lived long enough to get to know her slightly realise that it's more than that.
Quotes:
Victim: "But you said if I told/gave you what you wanted you wouldn't kill me!"
Fade: "I lied"
"My past is my past and should be left there" _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Fri Jun 25, 2010 3:24 am; edited 7 times in total |
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Posted: Thu May 11, 2006 5:13 am Post subject: |
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Name: Harpy
Age: 24
Height: 5'7
Species: Mutant
Alignment: Good turned Evil
Description: She is tall and slim, and wears light, neutral coloured clothes. Her eyes are bright green and quite large, her hair is shoulder length, gold and ruffled. Her skin is also slightly tanned. She has gold feathers going down her back to her waist, on the outsides of her arms, around her shoulders and on the back of her neck.
Abilities: Her mutant abilities manifested themselves at the age of fourteen, but she has learned to control them quickly. She has enhanced sight, slightly enhanced smell, sensitivity to air currents, she is resistant to cold and can breathe in areas of very low oxygen. She also has a heightened metabolism. The reasons for these is that her main ability is that of transforming into a human-sized, golden eagle with bright green eyes. She is currently attempting to master 'freezing' the transformation mid-way, so she ends up with both human and eagle parts.
History: Blue (DM) and Harpy grew up in the same orphanage, in virtually the same situation apart from two things: Harpy knows her last name and has no desire to find out who her parents were. She was one of the worst when it came to teasing DM about being a mutant, until she found out that she was one. She transformed and had no clue how to get back to her human form, so she hid for several days while DM 'covered' for her, since then, they have been good friends.
Harpy left the orphanage when DM did and travelled the world with her, but she does like to leave on her own at time to time. Harpy was a resident at Creature-X and did not often leave, so she had been given the job of lookout when Silence wasn't there, making sure the people that were allowed to come in were legitimate. She recently become curious as to where DM goes when she leaves, so she may be seen either with DM or in NYC
Little Update: Thanks to circumstances, Harpy and DM now despise each other, as Harpy 'betrayed' DM to save her own skin at the same time taking on the alignment of Evil. Harpy has also developed an intense dislike for humans for the same reason _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Fri Jun 25, 2010 3:24 am; edited 4 times in total |
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Posted: Thu Jun 15, 2006 4:39 pm Post subject: |
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(Yep, another one of my chars makes an entrance. Meet DM, all three of her!)
Name: DragonMutant (DM for short, real name is Blue)
Age: 24
Height: 5'4
Species: Half mutant, half Tiermutian
Member of: The Flock
Description: Quite slim, with long silky black hair, but pale skin. Eyes are bright yellow with slit pupils, and she has small fangs. She has black 'dragon-like', leathery wings and a black 'dragon-like' tail. She also has retractable claws instead of nails. She prefers to wear a black cloak or a long black coat as this helps to conceal her physical abnormalities.
DMs pic, courtesy of Shaon. Thank you Shaon
Weaponry: None
Abilities: Her mutant abilities are not fully developed yet, but she is very fast and agile (the tail helping with balance and agility). She can also use her claws to help in climbing. She has an 'illusion' ability which allows her to disguise what things look like, but not their shape. She uses this mainly to disguise her eye colour and her claws. She cannot 'true fly' yet, but she can (barely) glide, as her wings do not seem fully grown yet. The wings can however, help a great deal with her jumps.
She has recently recieved some training from a 'Mr Sinister' and has developed a new technique which he has told her is called 'blind rage'. When she is really mad she may use this, she can attack hard and fast, 'almost' becoming a blur, but this is a dangerous power because she probably will not notice if she gets hurt. He has also helped her with her illusion ability, she can now make small copies of people she sees,but is better at it (and can make bigger copies) of objects. E.g. she can make you see a house, but you'd be able to walk through it.
Thanks to the EC vs Gameware war, DM is no longer limited to illusions of objects that aren't there, she can now make physical objects as well. People and living creatures still take a higher amount of concentrations.
History: She does not know her parents or her last name, her nationality or anything else to do with her 'past'. She was told she was born with the sheathes for her claws, and then they grew after, but the claws remain unpredictable. She grew up in an orphanage, along with Harpy, and was passed from foster home to foster home, until she grew old enough to leave. The rest of her 'mutant' appearance and abilities appeared when she turned eleven, and she has not had much peace since then...
Something has happened recently (even I'm not sure what :S), but it appears to have have something to do with her illusion ability, there are now three of her around, each with slightly different personalities as her soul shattered into the three alignments.
There's the original (aka Neutral DM).
There is the second one who is nearly identical in persona except for hiding when a fight presents itself rather than fighting back (aka Good DM).
The third is nasty, jealous, smart, evil and full of hate, anyone would be able to tell this last one from the others, (aka Evil DM). And, of course, none of them yet know of the existence of the other two. _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Fri Jun 25, 2010 3:25 am; edited 7 times in total |
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Posted: Mon Jun 19, 2006 5:53 am Post subject: Swix's Character Profiles: |
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((Nola and Kalat, two of the more nasty characters))
Name: Nola
Age:19
Species: Mutant
Alignment: Evil
Description: Nola is 4'3ft and quite slim, wears a black leather jacket, black jeans and a dark blue T-shirt. She has bright red hair that only reaches to her shoulders and is very straight. She also wears black walking boots. Her eyes are a yellowish green colour.
Abilities: She has the ability to bring back the worst memories of people and can make them feel as though they are reliving those memories, and act them out. She can also twist and mix their worst memories to make something far more more grotesque. This does mean, however, that those with no torment within their lives would not be affected. A sort of combination of telepathy, empathy and hallucination.
Weaponry: Nola carries a single hidden dagger, as she's usually in the company of Kalat
History: Nola's parents died in an accident when she was three, so her Uncle took her in, and she grew up with him and now lives in his house. She caught an assassin killing her Uncle. Or rather, saw her Uncle on the floor with a stab wound in his back and bleeding. This caused her mutant ability to manifest and she mentally attacked/tortured the killer without actually realising she was there. Until the torment the killer was enduring caused her to give away her position, startling Nola and giving her a chance to escape, which she promptly did.
_____________________________________________________________
Name: Kalat
Age: 18
Species: Mutant
Alignment: Evil
Description: Kalat is tall, 5'0ft to be exact and has quite a muscular build. He has light brown hair, tanned skin, and dark eyes. He wears dark blue denim jeans and jacket, and a black top.
Abilities: Kalat is technically a telepath, though his range is limited. He can however see peoples fears most clearly and, when coupled with Nola, they can make the victim act out their worst fears. Altogether this makes them a very 'persuasive' team. Nola can also telepathically talk 'through' Kalat.
Weaponry: Kalat carries several hidden daggers, and a shotgun he 'picked up'
History: Kalat travels with Nola now someone has killed all his relatives, they met by chance, simply by bumping into each other on the street, which Kalat had been living in. After having peered into Nolas mind and finding out about her dead uncle, they decided to travel together to try to find out where the killer is for Nolas revenge. As well as who is responsible for the death of Kalats family, and make them suffer. _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Fri Jun 25, 2010 3:25 am; edited 5 times in total |
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Posted: Thu Jun 22, 2006 6:26 pm Post subject: |
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Name:Kheesth (pronounced 'Keest')
Age: Unknown
Species: Tezcan
Alignment: Evil
Description: To put it bluntly, Kheesth looks like a snake. She has no legs, the end half of her body is used just like a snakes, and is very muscular in order to do this. The front half of her body is 'reared' up most of the time, which gives her height, 6 ft. Her eyes are bright and green, slitted, and she possesses no eyelids. She has four long, sinewy arms attached to the front part of her body. Her scales are generally a grey-green colour with an odd blue hue, however her scales can change with her mood or during mating season. She wears a cloak, which is a silvery grey colour and tapers out near the back. Oh, and thanks to an accident during a training exercise, the Tezcas tail does not taper out as it should, but ends in a stump where the flesh was melted off.
Weaponry: Her weapon is the powder she uses to Summon and use the abilities of Elementals.
Abilities: Kheesth is a Tezca, her species has the natural ability to spit a deadly poison or inject it via their hinged fangs.
Kheesth is also a Summoner. She can summon Creatures of Earth, Air, Fire, Water and Spirit. But she can only Summon and sustain one at a time.
Kheesth can use her powder in much smaller amounts, which each have their own unique abilities depending on what type she is using. However using all her powder will always result in a Summons.
Powder
Earth Powder:
When thrown on the ground, it will cause the earth to rise in an unnatural hill. The more thrown, the higher the bulge will get. If it is thrown at someone, or Kheesth intends to wield it like a club, it will turn rock solid until it's power is used up.
Fire Powder:
When used in small amounts this powder will become a fireball, or if thrown in an arc or around Kheesth it will create a wall of flame until Kheesth wants it out, or it is put out.
Water Powder:
When thrown up into the air, what will come back down will not be powder, but a wall of water. This will last only a short time but it is a helpful defence.
Air Powder:
When this powder is thrown at you, prepare for a blast. Whichever direction this is thrown in will result in a strong gust of wind following the same direction. If however, it is sprinkled above and about, the caster will be covered in a thick fog.
Spirit Powder:
It is unknown what exactly this would do, as it is unknown whether the summoner got permission or not. This seems to suit them both fine, although it is generally agreed Kheesth would have to on the edge of desperation to use Spirits powder, or even summon him at all.
Summons
None of the Summons will harm Kheesth (except the Portal Guardian, but only if she attempts to use it without permission), and all of them have complete control over the elements they use.
Earth Summons:
Slow, but pretty powerful. Takes on the form of a huge rock golem with vines growing on and around it. Not very smart either. This makes it not notice physical attacks, so it is mostly used for defensive purposes. It attacks with boulders it removes from the ground and hurls. Attacking it with earth or rocks may crack it, but wouldn't really do all that much. Fire is it's weakness.
Fire Summons:
One of the strongest of the Summons, more of a warrior than the others. Takes on the form of a horned demon, making it far more imposing than the golem. It is faster than the Earth Summons but slower than the other three, and very quick to anger, due to its volatile nature. Attacks physically and with shots of flame and lava from its hands. Attacking this with fire will hurt it but the more you do, the bigger it'll get. Water and Air is it's weakness
Water Summons:
Quick, aggressive and sleek. Best performance when you need a sneak attack. This one is pretty smart and takes on the form of a sea serpent, with the appearance of a river flowing on its back. Attacks by physical combat and by flooding. Attacking this with water will only heal it. Spirit is it's weakness
Air Summons:
Very smart, very quick, very agile. However it is not very powerful and has little to no armor, so it used best for hit-and-runs or when it seems escape is the better option. Attacks by making whirlwinds and gales, occasionally physical attacks.Take on the form of a large bird, with clouds instead of feathers. Earth is it's weakness.
Spirit Summons:
The second strongest and the smartest of the Summons, this being is considered both a blessing and a bad omen. In its spirit form it looks like a ghost, or sparkling mist with large black eyes. It connects with the living and the dead, and has the ability to bring one recently passed on being back from the dead, after which it must dissipate. It can possess the living or reanimate corpses, as in its spirit form it is completely harmless. Possessed things are under full control and are made stronger and faster whilst they are possessed.
Summon Portal:
This requires an incantation and something used to bargain with the Portal Guardian for safe passage, who often calls for highly magical or valuable objects. Once used, the Portal Guardian will ban the person from using his portals for one week. The Portal Guardians portals only open up where the fabric of the universe lies thin, so you can never be too sure where you're going to end up. You can enter the portals without permission but this is inadvisable. The incantation is this:
Help where help is needed,
A calling, far away,
Danger lurks around the corner,
Darkness, cannot see,
A passage of safety I plead,
Guide me, unharmed,
To meet with destiny
She has also brought with her a little known spell, it allows blue fire to rotate and levitate around her while giving off just the right amount of warmth a Tezca needs. The flames are non-lethal and will not hurt anyone who touches them.
History: While no-one knows how old Kheesth actually is, rumours abound of her making some sort of deal with an unsavoury character. Her species both fear and admire her, as Summoners are rare, and powerful Summoners even rarer. Kheesth will often disappear for weeks on end for her own purposes, however she keeps where she goes to herself. The Tezca race is very old, and testament to this is the planet on which they originated, now orbiting a dying sun. While Tezca do possess technology advanced enough to travel the stars and trade, Kheesth prefers to use her portal _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Tue Jan 29, 2008 5:35 am; edited 6 times in total |
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Posted: Thu Jun 22, 2006 6:45 pm Post subject: |
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Name: Unknown (Unpronouncable)
Nickname: Endorphine
Age: 22 (for a Krkrln that is)
Species: Krkrln
Alignment: Evil
Description: Endorphine is a plant-like alien, though he is vaguely humanoid, mainly in the height and head. He is a dark, murky green colour and has large, black, insect-like eyes. He has many sinewy tentacles, with jellyfish like stingers on the end, that can be used to both attack and help others. These also proliferate the length of his tendrils, some growing large enough to be considered thorns. He can retract and bring these out at will. He has no visible mouth, ears or nose. When above ground, he 'stands' at around 5'9 tall. He also has a small two-way radio attached to his neck, which translates his language of clicks, rustles and vibrations to English
Abilities: Endorphine's ability is that of increasing endorphine levels in other beings (endorphines are a natural pain blocker) or remove them whilst sending shocks to the nervous system, creating a sort of hyper-pain. This is done through his stingers on his tentacles. He can also burrow under the ground at high speed, though above ground he cannot go much faster than a walk. He is also extremely physically weak. He prefers the air to be warm and moist, as he absorbs water from both the air and ground, and gets his nutrients from the ground. However there is a kind of nutrient that he cannot get from Earth soil, only humans or mutants in a state of hyper-pain are known (as of yet) to produce it, so he must get his nutrients from them.
Weaponry: None
History: Endorphine is a fugitive from his planet, banished from going back until he can prove he is worthy or after many, many years, though the exact time is unknown. His ship crash-landed on Earth after he had been chased over it and skimmed the atmosphere, causing some miscalculations in his navi-computer and causing him to crash-land on earth.
Endorphine was found quickly after he crashed, and unconscious he was taken to some unscrupulous persons secret place. Samples were taken from him, but it was found communication between them was difficult, until a telepath was brought in for translation. This still proved difficult but they soon had the two way radio developed and attached to him. Once that was done, Endorphine actually thanked them for keeping him away from unscrupulous humans and prying eyes, because he was a fugitive.
Endorphine grew very weak after one or two days of being awake and away from the 'designed' atmosphere of his ship, because of the lack of a certain nutrient not found in Earth soil. By accident whilst putting someone through hyper-pain his tentacles, touching the victims skin, starting to 'absorb' like they would if they were in soil, and he got stronger. But that didn't happen if they were not in hyper-pain. So, Endorphine is very dependant on them to keep him alive while his ship was apparently being fixed and during his exile.
For a few years he worked for them, in exchange for his safety and whilst they 'repaired' his ship... Which they were of course not repairing but studying the alien technology. He found out the truth, and has now escaped. He didn't get his ship back though _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Tue Jan 29, 2008 5:36 am; edited 5 times in total |
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Posted: Tue Jun 27, 2006 4:42 am Post subject: |
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Name: Syllak Draco
Age: 55
Species: Draconian
Race: Sivak
Alignment: Good
Description: Syllak resembles a silver dragon that walks on two legs, her scales are literally made out of silver. She has bright red eyes. She will tell you she is 50 but she seems far too young, agile and strong to be that old. She's about 5'8, just short of the usual height of female Sivaks which is usually between 6 and 7 ft tall
Abilities: Syllak, apart from wielding her katana's and her tail spikes with great skill, has a very strange ability. If left among a group of trees, she will blend in and look like just another tree, as long as she doesn't move, or if among a group of mutants, will look like just another mutant. This is simply called a 'blending' ability and is very useful when she feels like spying on people.
Weaponry: She carries twin katana's around with her and where possible, wears a very strangely made armor. It is a dull grey but covers all of Syllaks body apart from the wings. The armor on her tail is studded with large sharp spikes and it looks like it was especially made for those of her species.
History: Syllak was found in the mountains on the Creature-X island by DM and Harpy before the 'incident', fortunately DM looked sufficiantly draconic for Syllak not to want to attack her. She was taken back to the complex and was being let stay there. She wishes to learn and apparently this is the place to be if you are different and want to learn.
Syllak has now made her way to Blackstar, wishing to learn and hopefully find more of her species here. She's very touchy about her dragon ancestry, and is a very honourable character because of it _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Fri Jun 25, 2010 3:26 am; edited 6 times in total |
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Posted: Tue Jun 27, 2006 5:03 am Post subject: |
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Name: Tala Lupe
Age: 25
Species: Human
Race: Werewolf
Alignment: Good
Description: Tala is quite short and slim (5'2 and a quarter), but is very strong and more agile than a human really should be. She has quite short, light brown hair with a silver tint and her eyes are a light brown with a yellow hint and have something of a 'cunning' look to them. She prefers to wear silver (that is silver coloured, nothing to do with the metal silver) or grey clothes that are light and flexible and don't hinder movements.
In Were form she is considerably taller (7ft) and far more well built. Her muscles though are hidden beneath her flowing silver, brown tinted fur. Her eyes are a bright yellow with a brown tint, calm and calculating. Her claws in Were form are formidable and fast.
In Wolf form (3ft at the shoulders) her fur and eyes are the same as in Were form, yet she finds she is more attuned to her wolfish senses. And she has found she can change into Wolf form without the full moon to aid her.
Abilities: Tala is a werewolf, like the werewolves of legend. She can transform into any three of her forms at will, though they are only 3/4 as strong as they would be at the full moon, for 3 days every month. In Were form she is not quite as powerful in strength as most other werewolves, being only about 13 times as strong as any human. Her speed makes up for that, her lithe and quite short body (for a Were form), giving her the advantage in that respect. She also can jump a two story building, however she would need a slight running start for this.
At the full moon her Wolf form forces itself upon her and the Bloodlust that takes her is almost unbearable. She tries to sate the Bloodlust by attacking whatever wildlife happens to be around, however she also finds she is attracted to inhabited areas and anyone she could infect with lycanthropy. When dawn comes, she becomes herself again. Her hearing is as good as any wolf's and her sense of smell is also a fair comparison, whether in or out of Were and Wolf forms.
In all three forms she has a healing and regenerating ability, that is enhanced during the full moon (e. g. cut off her arm and it'll grow back in three quarters of an hour during a normal day, but at the full moon it'll take about half an hour). Weapons not made out silver would hurt but not cause any permanent damage, as her healing ability would work. If however Tala is attacked with silver weapins, the wounds would heal at a normal human rate, and if her arm is cut off with a silver weapon it will never grow back. Should she touch silver, it'd burn her skin and hair
Weaponry: The weapons she carries are several foot long daggers and a crossbow, mainly for self defense and hunting
History: Tala was born a werewolf like her brother. However when she grew close to her 18th birthday, she was brought out of school by her parents and her brother, who had been growing increasingly protective and watchful of her since she was 13, saying that they had to move. In fact, this was just an excuse, they wanted to see if she had also inherited the curse of lycanthropy away from people. When the first full moon came after her birthday, they found she also was a werewolf. Her brother was always there during her transformations, keeping her away from people and inhabited areas, stopping her when she lost control, often violently, but it had to be done. Once he'd taught her to (mostly) keep control of herself and about the various other forms, they left their parents and travelled together. She is very talkative and more open about what she is, sometimes to her detriment. She has often let the 'secret' slip.
Recently she's split up with her brother, wanting to find her own way. _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
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Posted: Tue Jun 27, 2006 5:12 am Post subject: |
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Name: Sallah Kleh
Age: 6 years (and fully grown)
Species: Pernese fire lizard
Alignment: Good
Description: Sallah is a golden queen fire lizard, the highest status of the species as well as the most caring parent. She's 3 ft long from nose to tail. She looks a lot like a mimiature dragon but her skin is soft and warm to the touch, and her three toes on each of her four feet are arranged in a pincer like assortment ideal for catching the fish of her home planet. Her head is sharply triangular and both her small teeth and claws are very sharp, she has a sort of flattened 'fork' at the end of her long lithe tail, and her wings, just like a dragons, are large, leathery and batlike. Her eyes are multi-faceted and change colour depending on her mood, blue for content, light blue for calm, anber for upset and red and amber swirls for angry.
Abilities: Sallah has the ability to go between as long as she knows where she's going, has an empathic link with both her own species and whoever she takes a 'shine' to, or was Impressed by at birth, and will remain loyal to that person or thing. She can project images and feelings into that persons mind. She can also communicate with her own species in their own language, and can detect natural dangers e. g. floods. She can fly using her wings, and she has a second stomach which is used for converting phosphine-bearing rock, which the fire lizard will eat to produce flame. As Sallah is a gold queen, all other colours will obey her. The other colours going from high to low status being bronze, brown, blue, and green. Fire lizards will also appear and sing whenever there's a birth or hatching, to encourage and welcome the mother and young.
History: Sallah is a fire lizard whose home planet is called Pern. Her egg was sent off-world with a clutch of others in cryo-stasis. Once it reached a planet the small probe exposed the eggs to atmosphere and heated them until hatching, where several adult fire lizards of different colours and genders, who had also been in stasis, would be wakened in time to get enough equilibrium back to care for the young and do their welcoming song. _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Fri Jun 25, 2010 3:28 am; edited 5 times in total |
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Posted: Mon Jul 17, 2006 6:50 pm Post subject: |
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Name: Grarg
Heir to: Norn Goddess Hathor, Goddess of Love and Nature
Age: Adult
Species: Dusky Grendel
Alignment: Good
Looks: Grarg is a Dusky Grendel, though larger than average and rather imposing with it. Since she gained her Goddess powers she now has a tattoo of a heart with a rising eagle inside it on her chest
Abilities: Higher than average strength for a Dusky
Goddess Powers: Grarg can cause two people to properly fall in love with each other, and she has the ability to change into any kind of animal
History
NOTE: Grarg is not immortal, she has not ascended/earned the right to ascend. _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Mon Jul 30, 2007 6:13 pm; edited 6 times in total |
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Swix Black Chameleon Belt (Mod)
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Posted: Mon Jul 17, 2006 6:50 pm Post subject: |
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Name: 725-Brock
Heir to: Norn God Baldur, God of Peace
Age: Adult
Species: Previously ChiChi Ex-BorgNorn
Alignment: Good
Description: He used to be a full ChiChi Norn, but thanks to the Borg he now has a Borg spliced right arm and legs (so they look brightly coloured Bengal. His left arm is robotic, and was covered in white fur when his 'God powers' manifested. His right eye and the top right half of his head is also covered in white fur, as they too are robotic. His right wrists also still contain the two needlelike projections the Borg use for assimilation.
Weaponry: 725-Brock has a white staff, with the words 'Baldur God of Peace' inscribed on it
Abilities: 725-Brock can teleport, and has a Borg shield. He is also able to communicate with other 'ex-Borg' via his neural implants, and 'plug' himself into machinery. he can use his projections to assimilate, give the 'cure' to assimilation or produce Knock-Out (what they say, but highly addictive to Borg) or Stripper Nanites (these being Nanites that viciously attack biological tissue). Unfortunately, 725-Brock still needs to regenerate every couple of weeks or he'd die.
God powers: 725-Brock can use his staff to shoot up to four beams of light at opponents, converting them to his side. It takes about a minute to convert all four.
History
NOTE: Same for 725-Brock, he is not immortal, he also has not yet ascended/earned the right to. _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Mon Jul 30, 2007 6:14 pm; edited 4 times in total |
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Posted: Tue Jul 18, 2006 9:16 am Post subject: |
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Name: Tina
Age: 25
Species: Human-animal hybrid combined with: Insectivorous Bat, Spitting Cobra and Gecko
Alignment: Unknown as yet
Looks: Tina can be both bipedal and quadrupedal, her arms looking more like bats wings than human hands. When on all fours she moves in a similar way to a bats crawling. She has a tail which is long, black and snakelike, used for balance and sometimes to hang from. Her ears look like a bats ears until she extends her hood, where you can see the two mix and meld into each other. Because of the ears and hood, Tina has no hair. Thanks to the cobra genetics mixed with her own, she has hinged fangs. As a result of the fangs Tina now speaks with a slight hiss to her words.
Apart from this, Tina looks human. She has light brown eyes and tan skin, and wears black to match the parts of her that are no longer human.
Abilities: She can use a bats ultrasonic abilities (echolocation), and also possesses the ability to spit highly toxic poison from hinged fangs in her mouth as well as the obvious deadly bite. Tina's wing-arms allow her the ability to fly, but when in dense forest they hinder rather than help, the flaps of skin easily getting caught in any stray branches. Her gecko genes allow her to stick to glass and walls just like geckos can, although this works better when she's onn all fours.
History: Tina was a much later experiment than either Sekhmet or Klaine, engineered for recon and one-person only missions.
Before they mixed her DNA, Tina had been under the impression she was helping scientists test out new techniques for the benefit of their advanced civilisation. She was, but not the way she'd thought. A letter was sent to her family saying she'd died during a trial test of a drug, in order to avoid suspicion.
Feeling betrayed Tina became highly uncooperative, and struggled to cause as much grief as she could. As soon as she got the chance, Tina took off with the other escaped experiments.
She still remembers being human, but will not go back to her family knowing what she is.
Credit to ChiChi234/Nasari for coming up with the thread that resulted in Tinas creation. Thanks  _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Fri Jun 25, 2010 3:28 am; edited 1 time in total |
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Posted: Tue Jul 25, 2006 3:07 am Post subject: |
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Name: Lykaios
Also called: The Trickster, The Wanderer or The Devourer (it's not fond of this one though)
True Name: Akilys. (It will not reveal this name to anyone under any circumstances)
Age: Unknown
Species: Underling of the Gods (there is no name for this creatures kin)
Alignment: Evil (and selfish to boot)
Description: Lykaios appears as a large white wolf, four foot tall from paw to shoulder. It's fur is soft and white, and it's body is surrounded by an unearthly glow. It is also genderless, neither male nor female.
Abilities: While it's physical body is flesh and blood, able to feel pain and bleed it seems Lykaios doesn't need it to live, internal organs could easily break down and all that would happen would be for Lykaios to go throw a moment of pain. The failed or destroyed organic parts of Lykaios will slowly regenerate, meaning it does not worry about losing appendages
Lykaios uses it's glow to attack, draining creatures of their energy be it magical or highly charged/evolved natural energy (such as the one produced by mutants). Beings enveloped in this glow become tired, and if not released will eventually become unconscious and die. Sometimes Lykaios will make the glow more solid, so the beings trapped inside it cannot escape. Lykaios seems to feed and grow on these energies, slowly becoming more powerful.
History: Lykaios original purpose was to clean up unruly magic and energy within it's universe, and the occasional anti-matter spot by absorbing it. But it got greedy as it found it got more powerful.
It absorbed almost all magical and high energies in one universe, and even started on anti-matter before it was finally banished to a small pocket between dimensions. This pocket allowed it to see what was happening in the closer dimensions, but not move or escape. Recently, a certain small mage opened a way for Lykaios to leave, which it promptly did _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Sat Jul 28, 2007 12:52 am; edited 2 times in total |
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drlupinmario Guest

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Posted: Wed Oct 04, 2006 11:02 am Post subject: |
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*Sobsob*
... I MISS YOU SWIIX! |
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Swix Black Chameleon Belt (Mod)
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Posted: Fri Oct 06, 2006 4:31 am Post subject: |
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Well, it's actually kinda nice to know people did miss me. Stick around and you'll get to see some of my more interesting characters
_____________________________________________________________
Name: Zila
Age: Adult
Morphffer Clan: Reptilian
Sub-clan: Lizard
Species: Komodo Dragon
Planet of Origin: Primus One
Description: In humanoid form Zila is quite large and tall, muscles ripple across her scale like thick skin. The skin itself looks scaly, and slightly segmented. It is also tinted with green, hinting at her clan origins. She is very strong even in humanoid form, and has ahighly developed sense of smell. She also possesses a long, muscular tail that can powerfully whip around. Her eyes are deep green, and her hair is shoulder length and thick, brown with a tint of green.
In Komodo Dragon form Zila is again, quite large. She is the full 9 foot long in this form and walks upon four legs. Her scales are a deep green, and the hair she possesses in humanoid form recede into her armour like scales. In this form Zila can move at high speeds over short distances, and if moving at the right pace can travel many miles without rest. Her bite, if it punctures, is highly toxic to other species, as her salive is full of different types of harmful bacteria (the saliva is the same in her human form, although her teeth aren't as sharp)
Special thanks to GBE for this char _________________ Baker of the radioactive three-eyed flying purple cookie eating brownies!
My characters
Last edited by Swix on Mon Jul 30, 2007 6:04 pm; edited 2 times in total |
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