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Taxim and Co ~ RP Character Sheet ~

 
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Taxim
White Belt

Old Friend




Posts: 255


PostPosted: Wed Jul 25, 2007 10:38 am    Post subject: Taxim and Co ~ RP Character Sheet ~ Reply with quote

Name: Taxim

Age: Time is nothing to us. We have existed not long, though if you still wish to know, we have existed for a few thousand years or so.

Gender: We are both, yet we are neither.

Species: We have no species; we are one of a kind. We are a single creature with many different... personalities.

Description and Physiology: We are not made of a totally physical matter. If we were to go by you’re laws of reality, we would not exist. We are what you would call a “phantom." Physical bone and muscle, yet the body is easily molded into shape by other actions. We are many different things in one. Description of our looks would be a small child, maybe five or six, while another shape is a seventeen year semi-adult. We have yellow eyes and brown hair, hanging a little above our shoulders. We gain our power from many different masks that we carry, we currently have six and we are still making more in the process. These masks grant us different shapes and powers as we wear them. They also give the side-effect of becoming blind, though we have other ways of seeing.

Physical & Supernatural Abilities: We have no physical abilities in our one form. The masks grant us many abilities.
Feral Mask: The Feral Mask grants us the physical abilities of a beast. Quick, fierce, strong and vicious. Though we are not too durable in this form. Our shape changes to what you might call a “lycan” looking animal. It has a deep, male voice.

White Mask: This highly decorated mask only improves our strength and agility slightly, but it does grant us some magical power. Large, white dove-like wings grow, allowing us flight also. It has a light-hearted, cheerful male voice.

Black Mask: This dark mask weakens us slightly, but vastly improves our magical status. Magical energy becomes the strongest prospect, allowing us to cast strong spells that can cause considerable damage to attackers. It has a sinister, hissing female voice.

Earth Mask: This brown and green mask, decorated lightly allows us to control the surrounding elements. The rocky earth, the green foliage and the cool air. We also gain slightly strength advantages with this, the durability of a rock, the speed of the wind. It has a warm, motherly sounding female voice.

Dark Mask: This mask allows us to blend into the darkness and move without the light. This ability tears our mind away from our physical body and binds it into the mask. We can faster than most inventions or animals this way. The drawbacks to this mask are that while we may move anywhere we want where there is no light, we cannot touch anything or anyone, and we are only seen as the mask covered by a cloud of black, wispy smoke. It has a chocolatey, dark, evil sounding male voice.

Light Mask: This mask weakens us once more, but grants us magical power. Similar to the white mask, though this allows us to power ourselves through solar energy. We can cast spells that weaken and blind opponents while others attack, or we can easily focus the light into a wave and heal wounds caused by enemies. It has a strong, courageous female voice.

Weaponry: We have the weaponry that the masks grant us. With the Feral Mask, we have long claws and teeth that can easily rend flesh from the bone. In the White and Black Mask, we have a simple wooden staff of that colour which focuses magical energy into one spot, making it easily used. In the Earth Mask, we have a curved knife, small but strong and quick, deadly. With the Dark Mask, we have a weapon of whip-properties. It looks like a whip, while it is black and has small spines running down, designed for tearing flesh. With the White Mask, we have a large white and gold kite shaped shield. This shield is almost unbreakable due to its design. It is thick, yet light, being enchanted. We are still developing more.

Equipment: The only equipment we carry are the masks. Though while we carry them, they are only dice-sized and set into a bracelet on our right hand. As they are removed from the wooden bracelet, they grow to the size of our face. Then they can be used.

Home: We live were we can. We do not have a home.

Origin: We came from a small place. We were human once, yes, before they took us.

History: We were human for a short time. We were quite young, not even teenage years before we were taken from our home because we displayed an ability to wield magic. The men took us to a castle and performed tests on us with other students, seeing what we could do and what we could not do. We excelled in most tests only because we cooperated with the men who had captured us, when the captured disobeyed, we were beaten for it. They called themselves scientists, but we knew them to be only thugs.

They gave us many enchanted objects to test; we thought that they might be turning us into some sort of army for a personal use. We were given many items to test, weapons, armour and other such items. The only items that played well with us were the masks. Well… We tell a lie, it was not “us” or “we” back then, it was only “I.” There was only one mind them, before the masks linked to us.

It was many years before we managed to escape. When they had given up performing tests on the people they held, or they died, they were discarded onto the beach, many miles below the mountains in which the castle was housed. It took us a while, but we, along with several other people, escaped by climbing down the mountainside. We had to kill two guards before we reached the sandy beach. As we drew blood with the Feral Mask, it became a part of us, we could now sense the feelings of that mask, it’s thoughts, feelings and sometimes base desires. This is how we became joined with the masks. When we used one to end a life or save another, it became joined to us magically all in turn.

We escaped from the castle, and fled into the village near the rivers that ran from the sea into the island. We each sought shelter for a short while, before we all agreed that we would have to break away and go in different directions before they noticed we were missing and began to try and find us. We headed south, against the wind until we noticed this place called “Blackstar.” We only found it by stumbling upon a trail that we would have missed, if it were not for the Dark Mask. We followed a trail, built in by many magical creatures travelling until we came to the place. Now we seek to find out about this place, to see all these creatures and why so much power has focused itself here.

Alignment: We have no alignment, we only see which side will play out better for the surroundings and us.

Personality: Our personality all depends on the mask or mood we wear.

Known Weaknesses: We have different weaknesses depending on the mask we use, please see once more the sections about the masks for our weaknesses on them.

Allies: We have no allies. We are alone. Only us.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: The Venerable Abbess Arianwen.

Age: 23.

Gender: Female.

Species: Human.

Description and Physiology: Arian is five foot eight and has a thin, slightly curvy figure underneath her silver plate-mail. You have to be for her job - a Paladin. Bright emerald eyes with long white hair down to her hips. She has a slender face and a smile always on her face.

Physical Abilities: Arian has recieved training from numerous martial-arts sects such as the Templar Knights and Brotherhood of the Dust. This means she can connect numerous different styles of fighting and link them together. She is skilled with most swords, most knives, hammers, shield, staff, cane and archery making her a formidable and adaptable warrior. Through the connection with "the light" she has been blessed with excelled speed and strength since birth that have made her training and fighting much easier.

Supernatural Abilities: Arian is blessed by "the light." She is advanced with healing magic and offensive light magic that takes effect by physical "bolts" of energy, fire-like burning or excorsism magic that is greatly painful to the undead or cursed.

Signature Moves/Attacks: Arian enjoys the partial "knock down and skewer" move that kills a charging opponent in a second. Hit them with the shield and skewer them before they even hit the floor.

Weaponry: Depends on the circumstance - 2 handed swords (Zweihander, Odachi, Khanda, etc.) Single handed swords (Rapier, Arming Sword, Kris, etc.) Mace (1 and 2 handed maces, Flail, Morning-Star, etc.) Shields, knives, Spears and Polearms (Glaive, Voulge, Guisarme, etc.)

Equipment: Usually it depends on the situation, but she will always carry rations, some type of armour, a few weapons, possible blessed artifacts and a small black book that is used for the minor healing blessing and exorcisms.

Home: Mostly inns, though the Brotherhood always keep a room for me at the Church.

Origin: A little village known as Old Hollow... though that place is long gone now.

History: Arian had an average life for seven years, her village was out of the way, hidden among the many rolling hills and planes of the countryside. It was a farming and labour village where everyone would make their wages from crafting such as carpentry or needlework, farming, fishing from the sea only twenty minutes distance and other things that would fit the category. Arian had few friends, she was the daughter of a mother and father completely dedicated to a religion known as "The Brotherhood of the Light" - a religion dedicated to the banishing of evil and remaining pure throughout your life by a doctrine of virtues.

While Arian had few friends, they were always together. Susan, Veronica, Paul, Rose, Taxim and Lily. They were always found to be playing around in the nearby forest, despite the warnings of the elders, and the many fields surrounding the village. This would carry on until all of them were seven. All of the children had heard stories of "bad boys and girls being stolen away to be punished" but of course, nobody believed them - they were simply bed-time stories that spooked children into behaving every once in a while. So, nobody believed that Susan, Paul, Rose and Taxim had been stolen into the night by men wanting to punish them. Arian was there when it had happened, though the men did not want her for some reason.

The villagers did not believe and the children did not play any more. They stayed inside, studying, learning and trying to live as the doctrine taught. This continued for a few years until Arian was eleven years of age. Apparently the Brotherhood recognised that Arian held some kind of special power blessed to her and that they would need to refine it for it to be used.

To cut a long story quite short, through her teachings, classes and encounters with the lost souls of those who put money, pleasure, emotion before their faith, Arian had emerged to what can simply be called a Paladin. An educated, noble, strong warrior employed to fight for those who cannot defend and to remove the creatures of evil that plague the land. Stereotypical perhaps, but in no less needed. While the years have passed since she were seven, Arian always remembers those children that were taken - they are her reason for fighting the darkness. To this day, she travels around on missions set to her by the Church on teaching, demonstration, labour and battle.

Alignment: To one-self, and the Light.

Personality: Usually happy and smiling though is slightly naive and quick to anger if one or more people try to poke and pry with questions, irritating talk or suggestion. Scripture is usually recited in these situations.

Known Weaknesses: She is human, she bleeds and dies just like the rest of the race. Trusting, naive and occasionally quick to anger, her flaws are mostly of her race.
[/list]


Last edited by Taxim on Mon Mar 30, 2009 12:04 pm; edited 7 times in total
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Mr. Barret
Yellow Belt

Old Friend




Posts: 185


PostPosted: Sat Aug 04, 2007 9:26 am    Post subject: Reply with quote

A distinctly unique flavor to your RP style Taxim. You remind me of the Owl (His Lordship) in some ways, but only in that you seem to be incorporeal most of the time, and have days without number.

If I might ask, a question has come to me that would help me, and perhaps others understand you more.

You are now without a body, correct? How is it that you become thus, if you once had a body. I do not see a suitable explaination in your current description.

I look forward to seeing you around, Taxim. That is, if I myself can drag myself away from some of the other pursuits to actually be active here.

*throws up the Vulcan hand sign*
Live long, and Prosper

_________________
click image to be shunted to Zane's profile

And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!

He's gone stark raven mad 'e has
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Taxim
White Belt

Old Friend




Posts: 255


PostPosted: Sat May 03, 2008 2:26 pm    Post subject: Reply with quote

Mr. Barret wrote:
A distinctly unique flavor to your RP style Taxim. You remind me of the Owl (His Lordship) in some ways, but only in that you seem to be incorporeal most of the time, and have days without number.

If I might ask, a question has come to me that would help me, and perhaps others understand you more.

You are now without a body, correct? How is it that you become thus, if you once had a body. I do not see a suitable explaination in your current description.

I look forward to seeing you around, Taxim. That is, if I myself can drag myself away from some of the other pursuits to actually be active here.

*throws up the Vulcan hand sign*
Live long, and Prosper


No, we have a body, though it is less solid than most. It is easily molded into different shapes though surges of energy put across on a certain magical... "Code" you could call it.

This is why the masks work, and it is why we are blind. If we had full physical form, we would have died long ago.
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