Eromil White Belt
 Old Friend


Posts: 1
|
Posted: Mon Oct 22, 2007 8:15 am Post subject: Eromil Lethain (under construction) |
|
|
[align=center:4b5bbcff31]Name:
Eromil Lethain (Ddim)
Age:
18
Gender:
male
Species:
Dhampir
Description and Physiology:
Physical Abilities:
Being a Dhampir, Eromil has inherited the abilitys of his vampire father. The passive physical traits associated with this are that Eromil is granted increased strength, reflexes and stamina, his senses are heightened, and his skin is tougher then a humans. While these are all seemingly good things some of them can be turned against him. (see weaknesses) Eromil can also choose whether to survive on food, blood, or a combination of the two, and while he prefers food he will in some situations (mainly out of desperation) drink blood. Blood acts as a catalyst for regeneration in his body, and by drinking it he can heal some wounds and cure illnesses.
Supernatural Abilities:
Other, non passive abilitys that Eromil has been born with are different forms. Eromil has the ability to shape shift into a wolf, bat or cloud of mist almost at will. He can also go straight from one form into another without reverting to his humanoid form, however this comes at the cost of twice as much energy.
Signature Moves/Attacks:
Red Mist- This is more of a finishing move then an attack, and Eromil will only use it on a target (or targets that are close together) that is stunned, prone, or generally immobilized. This is mainly because using it puts such a strain on his body that he becomes instantly exhausted. How this attack works is that he will shift into his mist form around the target, then rapidly begin to reform himself and shift again repeatedly, thus creating a string of blindingly quick strikes on the target. If the target is able to survive however, Eromil will be left vulnerable, giving him good reason to only use this on a near defenseless target.
The fatal weakness in this attack is that if the target were to watch the ground they would be able to find where he would appear next by the shadow that forms immediatly before each strike, another good reason why it is only used on prone targets.
Weaponry:
Equipment:
Home:
Origin:
History:
Known Weaknesses:
Of all Eromil's weaknesses few are easily noticed. The first, and probably greatest of these would be that at times he is very jumpy, this being a habit that was developed over the many years he spent having to be extra careful in order to survive. Another of his weaknesses is that he is very susceptible to putrid smells, this can be noted by the fact that if he enters an area with rotting meat he will begin to breath through his mouth instead of his nose. A third weakness that should be included in this list is that due to circumstances beyond his control he requires permission to any of his non passive abilitys.
Allies:[/align:4b5bbcff31] |
|