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Results - Team: Round 1 - Match 2: TC v Blackstar

 
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Kat_05
Green Mantis (Mod)

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PostPosted: Wed Jan 10, 2007 10:28 pm    Post subject: Results - Team: Round 1 - Match 2: TC v Blackstar Reply with quote


Blackstar Team

Believability: 10/10
Good job.
Powerplay: -1/-10
Minor problem with the jumping on missles and running past them. Good job on editing it, shame you were caught though.
Inventiveness: 8/10
Personality/Flair: 10/10
Definitely kept in character!
Cleverness: 7/10
Nice job in the tunnels.
Grammer/Spelling: 8/10
Mostly small mistakes like "fallow" and "of f" got you guys.
Teamwork: 7/10
You keep in contact with each other, and worked together well. Not much chance for planned attacks or anything fancy though. It's a shame.

Total: 49 / 60



The Coporate Team
Believability:
10/10
Mechs are mechs are mechs, right?
Powerplay: 0/-10
Inventiveness: 8/10
Personality/Flair: 7/10
Subtle.
Cleverness: 7/10
Good solid stragies
Grammer/Spelling: 10/10
Till's accent is distracting, but was used properly (only in speech).
Teamwork: 5/10
Basic communication, but not much in working together. Shame you didn't have time to do much with the mentioned plan against Cirrial.

Total: 47 / 60

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Micka
Red Belt

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Posts: 138


PostPosted: Thu Jan 11, 2007 2:38 am    Post subject: Reply with quote

Blackstar

Believability
: 10/10
Nicely done
Powerplay: -2/-10
Jumping on the heat-seeking missile let you down here
Inventiveness: 8/10
Personality/Flair: 8/10
Definitely in character
Cleverness: 7/10
Good (if slightly repetitive) use of the environment
Grammer/Spelling: 7/10
Several noticeable spelling mistakes in many of your posts lost you points
Teamwork: 8/10
Good communication, and had a plan of attack, even though it never came to fruition. Good job

Total: 46/60


The Corporation

Believability
: 10/10
Powerplay: 0/-10
No powerplaying that I could see
Inventiveness: 8/10
Personality/Flair: 10/10
Everything was kept very much in character
Cleverness: 7/10
Grammer/Spelling: 10/10
No obvious mistakes in any of your posts
Teamwork: 6/10
Good communication, but didn't see much in the way of working together

Total: 51/60

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Shaon
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Posts: 1202


PostPosted: Sun Jan 21, 2007 10:24 am    Post subject: Reply with quote

Blackstar Team
[b]Believability
: 8/10
For a rabbit/cat, water elemental, and ninja, you guys did a pretty good job.
Powerplay: -3/-10
How the hell can you jump over a missile? I can't really see how that's possible. Especially if it's a heat-seeking missile.
Inventiveness: 5/10
Nothing that really strikes me.
Personality/Flair: 10/10
I have not generally read any other roleplays you have participated in, but as far as I can tell you have all stayed in character.
Cleverness: 7/10
The tunnels were, indeed, an inventive idea.
Grammar/Spelling: 5/10
I'm a horrible grammar nazi, I know, but you guys didn't do a very good job spelling. Seriously.
Teamwork: 7/10
You guys didn't do a very good job reading the character profiles. If you were properly strategizing, you would have studied them carefully and exploited their possible weaknesses.

Total: 29 / 60



The Corporate Team
Believability: 10/10
Mechs Very Happy
Powerplay: 0/-10
As has been explained elsewhere, the gold was always plastic, so I'm not taking off points for it.
Inventiveness: 5/10
Nothing particularly interesting.
Personality/Flair: 10/10
All in character.
Cleverness: 7/10
Strategies were well-planned out.
Grammer/Spelling: 9/10
Rawlings brought you guys down.
Teamwork: 5/10
You guys communicated well, but didn't really work together out of RP or in.

Total: 46 / 60

Winner: Corporation!

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Goron40
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Posts: 2417


PostPosted: Sun Jan 21, 2007 6:59 pm    Post subject: Reply with quote

That's all the judges. The Corporation advances to the final round.

After the judges finalize the match ups the second round will begin. Get ready.

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~Goron~

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[align=center:aaa8839b63]The Fortress Ruins has all items on sale until synthing for the its items is applied. Get your tech while it's cheap!

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